Terms of Use and What's Required:
Our services allow CyberRat users to store all data concerning animals, experimental session histories, playback video records, and data for graphing any archived sessions. Each student creates a unique student laboratory record (even if you have previously registered for your course to access CyberRat's Learning and Conditioning Textbook Tutorials, you still must register for this laboratory section as well) on our servers by registering a student ID (usually, but not necessarily, a university ID) which will be used for your login ID for all future logins and by which the instructor will know you. This then makes it possible for instructors to view student progress for all student's in their (and ONLY in their) specific courses and/or sections. Student data are not used for any purposes other than accessing the associated animal/experimental data or correspondences via the incorporated notes and messaging features.
CyberRat purchases are good for 1 course for 1 term. All student registration and animal data records are typically purged 3-4 weeks following completion of the semester of registration because instructors no longer monitor student progress and are typically teaching another round of the course. Students dropping a course may obtain a refund for purchase if they notify us within 2 weeks of the start of term and the product has not been used. All refunds result in destruction/removal of student registration and data records. CyberRat is an internet application requiring connections to specific servers that maintain student and experimental data to maintain animal histories and to be available for instructor review.
Accessibility: Because CyberRat is digital video of live animals, the application requires students to have sufficient visual capabilities to use CyberRat's graphical interface (words/numbers/menus/video/graphs) that establishing experimental parameters, for reviewing and analyzing experimental results, AND especially for interacting with the animal via delivery of reinforcement to train new behavior.